Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 182 days ago
6 / 3 / 8
K / D / A
36.8%
Kill participation
423.4
Damage / min
9,740g
461.6 gold / min
14
7 placed · 4 cleared
151
7.2 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryczłowiek z gapu#EUNE
Renekton · Top
9 / 4 / 6
39.5% KP
23,763
29.1% share
12,033g
192 CS · 9.1/m
Dominance#0009
Shaco · Jungle
8 / 3 / 14
57.9% KP
20,936
25.6% share
11,972g
159 CS · 7.5/m
Agios Plein#Plein
Qiyana · Mid
9 / 6 / 6
39.5% KP
16,374
20% share
10,235g
143 CS · 6.8/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 3 / 8
36.8% KP
8,933
10.9% share
9,740g
151 CS · 7.2/m
T1 Keria#focus
Rakan · Support
6 / 3 / 17
60.5% KP
11,712
14.3% share
8,753g
31 CS · 1.5/m
Red side
DefeatPodes281#Troll
Lee Sin · Top
6 / 8 / 0
31.6% KP
18,024
26.8% share
9,817g
157 CS · 7.4/m
your lie in#apriI
Nocturne · Jungle
5 / 8 / 3
42.1% KP
13,858
20.6% share
8,628g
134 CS · 6.4/m
Inkey#FL123
Akali · Mid
5 / 7 / 2
36.8% KP
14,371
21.4% share
9,077g
148 CS · 7/m
VERTYGO#M8M8
Ashe · ADC
2 / 7 / 6
42.1% KP
12,729
19% share
8,975g
167 CS · 7.9/m
불 속으로 몸을 던져라#인종차별
Rell · Support
1 / 8 / 7
42.1% KP
8,160
12.2% share
6,434g
25 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
