Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Flex · 179 days ago
24 / 10 / 17
K / D / A
62.1%
Kill participation
2,190.7
Damage / min
25,522g
665.5 gold / min
12
6 placed · 0 cleared
275
7.2 CS / min
Objective control
5
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGiaurr#EUNE
Renekton · Top
11 / 14 / 7
31.6% KP
40,121
20.9% share
17,705g
283 CS · 7.4/m
KingOfTheJG#2730
Graves · Jungle
9 / 9 / 7
28.1% KP
23,283
12.1% share
19,186g
331 CS · 8.6/m
smoldig#1312
Fizz · Mid
12 / 12 / 11
40.4% KP
38,497
20% share
16,624g
224 CS · 5.8/m
Gewrix#EUNE
Ezreal · ADC
22 / 17 / 6
49.1% KP
72,725
37.9% share
24,859g
260 CS · 6.8/m
Lolkol#ggg
Karma · Support
3 / 14 / 22
43.9% KP
17,477
9.1% share
12,638g
34 CS · 0.9/m
Red side
VictoryJapi#EUNE1
Yasuo · Top
8 / 9 / 13
31.8% KP
34,017
14.4% share
15,775g
261 CS · 6.8/m
Piyan Jungler#LNB
Kha'Zix · Jungle
8 / 15 / 8
24.2% KP
23,683
10% share
17,953g
236 CS · 6.2/m
JGKIΝG#EUNE
Yone · Mid
19 / 9 / 14
50% KP
65,729
27.8% share
23,949g
350 CS · 9.1/m
Anrteus#rdctd
Aurelion Sol · ADC
24 / 10 / 17
62.1% KP
84,015
35.6% share
25,522g
275 CS · 7.2/m
CanYouRun#EUNE
Vel'Koz · Support
7 / 14 / 17
36.4% KP
28,692
12.2% share
12,831g
51 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
