Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 178 days ago
5 / 3 / 12
K / D / A
51.5%
Kill participation
914.7
Damage / min
12,282g
470.9 gold / min
20
9 placed · 3 cleared
219
8.4 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryReXxecution#BRUT
Yone · Top
9 / 1 / 1
30.3% KP
26,994
29.4% share
14,732g
295 CS · 11.3/m
Fenhua#777
Xin Zhao · Jungle
7 / 1 / 10
51.5% KP
17,307
18.8% share
12,358g
201 CS · 7.7/m
Bombini Gusini#ECPU
Hwei · Mid
3 / 3 / 5
24.2% KP
12,940
14.1% share
11,538g
264 CS · 10.1/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 3 / 12
51.5% KP
23,858
26% share
12,282g
219 CS · 8.4/m
Dark Kregan#EUNE
Thresh · Support
9 / 4 / 10
57.6% KP
10,820
11.8% share
9,650g
22 CS · 0.8/m
Red side
Defeatkirbii47#77747
Galio · Top
0 / 5 / 1
8.3% KP
5,675
7.2% share
7,637g
189 CS · 7.2/m
timmyturner67#EUN
Rek'Sai · Jungle
4 / 6 / 4
66.7% KP
13,074
16.5% share
10,754g
172 CS · 6.6/m
Mandorix#2711
Smolder · Mid
3 / 3 / 1
33.3% KP
19,800
25% share
11,178g
246 CS · 9.4/m
Azhar#NUR
Brand · ADC
3 / 7 / 6
75% KP
25,582
32.3% share
10,345g
205 CS · 7.9/m
Nureto#NUR
Senna · Support
2 / 12 / 5
58.3% KP
15,069
19% share
7,583g
37 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
