Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 178 days ago
12 / 2 / 8
K / D / A
87%
Kill participation
1,572.1
Damage / min
12,165g
558.9 gold / min
12
7 placed · 1 cleared
208
9.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTox#Ys0
K'Sante · Top
4 / 2 / 0
22.2% KP
19,203
30.8% share
8,813g
204 CS · 9.4/m
Tøuch My VaJanna#MeoW
Viego · Jungle
3 / 5 / 6
50% KP
10,742
17.2% share
8,592g
139 CS · 6.4/m
RDB Ada#EUNE
Kai'Sa · Mid
0 / 4 / 4
22.2% KP
8,484
13.6% share
7,381g
175 CS · 8/m
everyone muted#grind
Caitlyn · ADC
10 / 5 / 4
77.8% KP
15,453
24.8% share
11,067g
190 CS · 8.7/m
Unicornleader#111
Blitzcrank · Support
1 / 7 / 11
66.7% KP
8,398
13.5% share
6,176g
16 CS · 0.7/m
Red side
VictoryΣΤΟΣΧΡΙ ΠΟΥΣΠΑ#Rank1
Sion · Top
0 / 4 / 6
26.1% KP
7,837
12.2% share
8,138g
181 CS · 8.3/m
ΩΩΩΩ#777
Lillia · Jungle
8 / 2 / 9
73.9% KP
13,559
21.1% share
11,581g
203 CS · 9.3/m
Anrteus#rdctd
Aurelion Sol · Mid
12 / 2 / 8
87% KP
34,220
53.3% share
12,165g
208 CS · 9.6/m
Moonveil#DARK
Ashe · ADC
3 / 7 / 3
26.1% KP
5,352
8.3% share
7,855g
139 CS · 6.4/m
CllayMoore#Cyrem
Milio · Support
0 / 3 / 17
73.9% KP
3,206
5% share
5,897g
27 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
