Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 178 days ago
11 / 6 / 9
K / D / A
76.9%
Kill participation
1,547.8
Damage / min
16,954g
562.3 gold / min
21
10 placed · 4 cleared
279
9.3 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCarryMode1#EUNE
Jax · Top
5 / 6 / 12
40.5% KP
32,385
24.8% share
12,656g
242 CS · 8/m
jungle king#VNam
Graves · Jungle
21 / 2 / 5
61.9% KP
29,695
22.7% share
20,483g
294 CS · 9.8/m
Gipuo#fluky
Orianna · Mid
6 / 4 / 15
50% KP
27,211
20.8% share
12,002g
203 CS · 6.7/m
DrunkGuyV2#EUNE
Jhin · ADC
6 / 7 / 11
40.5% KP
22,120
16.9% share
13,768g
207 CS · 6.9/m
Viroxx#EUNE
Senna · Support
4 / 7 / 20
57.1% KP
19,144
14.7% share
11,356g
54 CS · 1.8/m
Red side
DefeatBiggBooa#Urgot
Urgot · Top
7 / 8 / 2
34.6% KP
23,815
21.6% share
12,782g
211 CS · 7/m
IloveBlondes#grr
Ambessa · Jungle
3 / 7 / 4
26.9% KP
12,146
11% share
10,894g
182 CS · 6/m
Emanuela Enjoyer#Flip
Katarina · Mid
4 / 11 / 0
15.4% KP
20,507
18.6% share
10,689g
183 CS · 6.1/m
Anrteus#rdctd
Aurelion Sol · ADC
11 / 6 / 9
76.9% KP
46,666
42.3% share
16,954g
279 CS · 9.3/m
TWTV mokrapjoka#123
Soraka · Support
1 / 10 / 21
84.6% KP
7,250
6.6% share
9,463g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
