Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 177 days ago
6 / 1 / 9
K / D / A
42.9%
Kill participation
836.4
Damage / min
14,037g
521.5 gold / min
22
9 placed · 5 cleared
266
9.9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKXQ#EUNE
Ambessa · Top
3 / 2 / 5
22.9% KP
20,046
19.8% share
11,578g
234 CS · 8.7/m
true warrior#nrbys
Ekko · Jungle
15 / 2 / 8
65.7% KP
24,725
24.5% share
16,342g
216 CS · 8/m
LUVNOTHOTTIES111#KEEF
Qiyana · Mid
9 / 6 / 8
48.6% KP
27,860
27.6% share
12,897g
232 CS · 8.6/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 1 / 9
42.9% KP
22,514
22.3% share
14,037g
266 CS · 9.9/m
cancteammates#EUNE
Karma · Support
2 / 6 / 14
45.7% KP
5,896
5.8% share
8,201g
25 CS · 0.9/m
Red side
DefeatSink in sorrow#Agony
Fiora · Top
0 / 9 / 3
17.6% KP
12,639
19.6% share
8,044g
179 CS · 6.7/m
click forward#Exile
Bel'Veth · Jungle
8 / 12 / 7
88.2% KP
23,007
35.7% share
12,483g
172 CS · 6.4/m
BLICK#kate
Syndra · Mid
7 / 6 / 3
58.8% KP
20,063
31.1% share
11,481g
185 CS · 6.9/m
1v3 ADcarry#EUNE
Veigar · ADC
2 / 3 / 2
23.5% KP
6,327
9.8% share
12,361g
256 CS · 9.5/m
ChillyFromEUW#Chily
Zilean · Support
0 / 5 / 9
52.9% KP
2,450
3.8% share
6,700g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
