Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 177 days ago
8 / 4 / 13
K / D / A
80.8%
Kill participation
1,059.2
Damage / min
16,053g
539.3 gold / min
23
10 placed · 2 cleared
271
9.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCpt Maelstrom#SEJU
Sejuani · Top
2 / 4 / 4
26.1% KP
27,765
27.8% share
10,029g
227 CS · 7.6/m
feel like god#001
Kha'Zix · Jungle
7 / 5 / 5
52.2% KP
16,587
16.6% share
12,532g
229 CS · 7.7/m
LUVNOTHOTTIES111#KEEF
Qiyana · Mid
8 / 4 / 6
60.9% KP
27,042
27.1% share
13,048g
250 CS · 8.4/m
wooback#000
Lucian · ADC
6 / 5 / 5
47.8% KP
18,897
19% share
13,372g
257 CS · 8.6/m
KarakondzulA#Kara
Thresh · Support
0 / 8 / 13
56.5% KP
9,410
9.4% share
7,094g
21 CS · 0.7/m
Red side
VictoryNikola100806#EUNE
Shen · Top
3 / 3 / 10
50% KP
23,937
20.9% share
11,838g
243 CS · 8.2/m
ShadowLovi#EUNE
Graves · Jungle
7 / 4 / 10
65.4% KP
20,485
17.9% share
14,015g
243 CS · 8.2/m
MarQ#EUNE
Ahri · Mid
4 / 6 / 8
46.2% KP
28,075
24.5% share
11,448g
242 CS · 8.1/m
Anrteus#rdctd
Aurelion Sol · ADC
8 / 4 / 13
80.8% KP
31,529
27.5% share
16,053g
271 CS · 9.1/m
EDII#EUNE
Bard · Support
4 / 6 / 17
80.8% KP
10,686
9.3% share
9,596g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
