Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 176 days ago
12 / 6 / 13
K / D / A
65.8%
Kill participation
1,465.5
Damage / min
18,730g
560.2 gold / min
17
12 placed · 2 cleared
293
8.8 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbilan8ropos#EUNE
Yone · Top
3 / 11 / 6
23.7% KP
22,051
14.4% share
11,277g
223 CS · 6.7/m
CigiCsikk#ropi
Talon · Jungle
16 / 12 / 8
63.2% KP
50,219
32.7% share
18,121g
216 CS · 6.5/m
KoNeCtiVe#EUNE
Ahri · Mid
6 / 7 / 7
34.2% KP
22,706
14.8% share
13,830g
231 CS · 6.9/m
Anrteus#rdctd
Aurelion Sol · ADC
12 / 6 / 13
65.8% KP
48,997
31.9% share
18,730g
293 CS · 8.8/m
gustavjk#EUNE
Thresh · Support
1 / 7 / 21
57.9% KP
9,650
6.3% share
9,710g
43 CS · 1.3/m
Red side
VictoryMy Song#EUNE
Darius · Top
11 / 4 / 4
35.7% KP
23,782
17.7% share
16,011g
274 CS · 8.2/m
YESSSSSSSSSSSSSS#123
Sylas · Jungle
9 / 6 / 14
54.8% KP
30,186
22.5% share
16,055g
230 CS · 6.9/m
Lost Time#EUNE
Viktor · Mid
13 / 9 / 11
57.1% KP
35,622
26.6% share
16,878g
281 CS · 8.4/m
PKris#EUNE
Smolder · ADC
8 / 9 / 13
50% KP
33,976
25.3% share
16,054g
223 CS · 6.7/m
ZBandi#EUNE
Nautilus · Support
1 / 10 / 23
57.1% KP
10,549
7.9% share
10,342g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
