Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 176 days ago
12 / 8 / 16
K / D / A
53.8%
Kill participation
1,399.5
Damage / min
19,136g
549.6 gold / min
11
8 placed · 0 cleared
286
8.2 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUnicornleader#111
Gangplank · Top
7 / 9 / 9
40% KP
44,476
26% share
17,431g
302 CS · 8.7/m
Wilhej#R1Zac
Zac · Jungle
8 / 9 / 18
65% KP
33,983
19.9% share
14,590g
190 CS · 5.5/m
Franz Cohones#FPHM
Malzahar · Mid
11 / 12 / 9
50% KP
37,632
22% share
13,338g
183 CS · 5.3/m
Jon Bernthal#11111
Yunara · ADC
10 / 12 / 8
45% KP
41,436
24.2% share
18,641g
303 CS · 8.7/m
LΕT THE WORLD#BURN
Nautilus · Support
4 / 10 / 18
55% KP
13,390
7.8% share
11,149g
46 CS · 1.3/m
Red side
VictoryBreezling#NieR
Sejuani · Top
7 / 4 / 19
50% KP
34,171
18.6% share
16,946g
260 CS · 7.5/m
Dvojzarez2007#EUNE
Graves · Jungle
14 / 11 / 10
46.2% KP
45,348
24.7% share
18,321g
247 CS · 7.1/m
lxs#1704
Katarina · Mid
12 / 9 / 10
42.3% KP
34,426
18.8% share
17,014g
240 CS · 6.9/m
Anrteus#rdctd
Aurelion Sol · ADC
12 / 8 / 16
53.8% KP
48,726
26.6% share
19,136g
286 CS · 8.2/m
ReXxecution#BRUT
Thresh · Support
7 / 8 / 22
55.8% KP
20,617
11.2% share
13,069g
54 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
