Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 176 days ago
6 / 6 / 8
K / D / A
63.6%
Kill participation
861.3
Damage / min
12,185g
461.8 gold / min
15
5 placed · 3 cleared
211
8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryrosugen#ROSU
Akali · Top
9 / 6 / 4
34.2% KP
24,317
23.2% share
12,400g
185 CS · 7/m
grab me#8008
Aatrox · Jungle
5 / 3 / 12
44.7% KP
12,355
11.8% share
11,589g
197 CS · 7.5/m
ArlenfZgA#EUNE
Orianna · Mid
7 / 0 / 12
50% KP
24,151
23% share
13,325g
231 CS · 8.8/m
ANERGOS#OAED2
Draven · ADC
11 / 6 / 13
63.2% KP
28,462
27.2% share
16,750g
217 CS · 8.2/m
LUVNOTHOTTIES111#KEEF
Qiyana · Support
6 / 8 / 14
52.6% KP
15,503
14.8% share
10,245g
47 CS · 1.8/m
Red side
DefeatIm TheWalkingZed#ZED
Yone · Top
5 / 10 / 4
40.9% KP
13,680
17% share
8,775g
142 CS · 5.4/m
prokrzys#EUNE
Rammus · Jungle
2 / 4 / 6
36.4% KP
9,964
12.4% share
9,485g
169 CS · 6.4/m
Almost x Absent#EUNE
Lissandra · Mid
7 / 8 / 6
59.1% KP
24,952
31.1% share
11,568g
227 CS · 8.6/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 6 / 8
63.6% KP
22,725
28.3% share
12,185g
211 CS · 8/m
Bedele#1v9
Leona · Support
2 / 10 / 11
59.1% KP
8,965
11.2% share
7,511g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
