Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 176 days ago
18 / 4 / 9
K / D / A
84.4%
Kill participation
1,892.9
Damage / min
17,294g
540.2 gold / min
23
11 placed · 4 cleared
260
8.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZLaminaZ#EUNE
Ornn · Top
2 / 7 / 5
30.4% KP
16,048
14.6% share
9,545g
175 CS · 5.5/m
Lev#14pcs
Hecarim · Jungle
4 / 6 / 8
52.2% KP
15,872
14.4% share
13,404g
261 CS · 8.2/m
Nihilist irl v7#EUNE
Gangplank · Mid
9 / 10 / 8
73.9% KP
45,631
41.4% share
18,300g
263 CS · 8.2/m
flow state#sybau
Riven · ADC
7 / 3 / 4
47.8% KP
22,990
20.9% share
15,305g
279 CS · 8.7/m
neuxoss#aboo
Morgana · Support
1 / 7 / 13
60.9% KP
9,660
8.8% share
8,934g
31 CS · 1/m
Red side
VictoryPiridacas#6969
Ezreal · Top
5 / 6 / 9
43.8% KP
48,766
31.6% share
16,576g
279 CS · 8.7/m
cipkołak#kubuś
Nunu & Willump · Jungle
3 / 3 / 18
65.6% KP
21,401
13.9% share
13,491g
207 CS · 6.5/m
Anrteus#rdctd
Aurelion Sol · Mid
18 / 4 / 9
84.4% KP
60,605
39.2% share
17,294g
260 CS · 8.1/m
PKris#EUNE
Nilah · ADC
4 / 5 / 7
34.4% KP
17,389
11.3% share
14,958g
269 CS · 8.4/m
Lord Of UwU#sigma
Lulu · Support
2 / 5 / 14
50% KP
6,303
4.1% share
9,388g
48 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
