Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 175 days ago
9 / 3 / 10
K / D / A
67.9%
Kill participation
1,563
Damage / min
18,566g
527.7 gold / min
24
12 placed · 2 cleared
328
9.3 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryΣΤΟΣΧΡΙ ΠΟΥΣΠΑ#Rank1
K'Sante · Top
3 / 7 / 20
52.3% KP
28,506
18.4% share
13,161g
217 CS · 6.2/m
StefanosAleksand#EUNE
Darius · Jungle
15 / 3 / 14
65.9% KP
28,421
18.3% share
18,055g
251 CS · 7.1/m
Kai Sä#71261
Annie · Mid
14 / 8 / 10
54.5% KP
47,245
30.5% share
17,428g
218 CS · 6.2/m
IDF kobe67#elmo
Kai'Sa · ADC
9 / 5 / 12
47.7% KP
38,359
24.8% share
18,501g
316 CS · 9/m
Sin1ster#RANK1
Thresh · Support
3 / 5 / 19
50% KP
12,380
8% share
10,726g
44 CS · 1.3/m
Red side
DefeatJkanellis06YT#EUNE
Garen · Top
6 / 12 / 6
42.9% KP
33,304
23.1% share
13,712g
207 CS · 5.9/m
KXQ#EUNE
Briar · Jungle
10 / 11 / 11
75% KP
25,507
17.7% share
15,618g
205 CS · 5.8/m
MIŚ BIM#MIŚBI
Zoe · Mid
3 / 14 / 9
42.9% KP
20,768
14.4% share
11,263g
203 CS · 5.8/m
Anrteus#rdctd
Aurelion Sol · ADC
9 / 3 / 10
67.9% KP
54,992
38.2% share
18,566g
328 CS · 9.3/m
FANCX#7777
Nami · Support
0 / 4 / 18
64.3% KP
9,479
6.6% share
8,935g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
