Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 175 days ago
4 / 5 / 8
K / D / A
75%
Kill participation
801.8
Damage / min
11,258g
405.7 gold / min
9
7 placed · 0 cleared
206
7.4 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLechu#tag
Riven · Top
10 / 0 / 6
43.2% KP
21,900
22.7% share
15,983g
262 CS · 9.4/m
KingOhBro#8067
Lee Sin · Jungle
4 / 2 / 13
45.9% KP
12,778
13.2% share
13,051g
238 CS · 8.6/m
ElectricRaccoon#Racc
Kennen · Mid
18 / 3 / 4
59.5% KP
39,178
40.5% share
14,268g
200 CS · 7.2/m
Drozdzuvvaa#ehhhh
Draven · ADC
3 / 7 / 8
29.7% KP
14,572
15.1% share
12,486g
197 CS · 7.1/m
WAŻNA WIADOMOŚC#EUNE
Nami · Support
2 / 4 / 22
64.9% KP
8,205
8.5% share
8,791g
23 CS · 0.8/m
Red side
DefeatDopaminowyBard#BARD
Singed · Top
1 / 9 / 4
31.3% KP
19,457
22.9% share
10,623g
222 CS · 8/m
GnDream#EUNE
Viego · Jungle
6 / 6 / 4
62.5% KP
16,928
19.9% share
12,272g
150 CS · 5.4/m
Paulo Siuuuu#77777
Ahri · Mid
5 / 9 / 6
68.8% KP
19,780
23.3% share
10,359g
183 CS · 6.6/m
Anrteus#rdctd
Aurelion Sol · ADC
4 / 5 / 8
75% KP
22,250
26.2% share
11,258g
206 CS · 7.4/m
Emilka#uwu
Morgana · Support
0 / 8 / 10
62.5% KP
6,519
7.7% share
7,712g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
