Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 174 days ago
13 / 8 / 11
K / D / A
61.5%
Kill participation
1,596.7
Damage / min
15,450g
577.6 gold / min
13
7 placed · 1 cleared
211
7.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatperrdo2#EUNE
Gragas · Top
10 / 6 / 8
50% KP
30,794
27.4% share
12,994g
198 CS · 7.4/m
R3MS0N#EUNE
Lee Sin · Jungle
11 / 5 / 11
61.1% KP
21,244
18.9% share
13,005g
189 CS · 7.1/m
Crimson Avatar#EUNE
Irelia · Mid
8 / 11 / 2
27.8% KP
23,831
21.2% share
11,370g
216 CS · 8.1/m
FYA#BTS
Swain · ADC
5 / 11 / 3
22.2% KP
27,166
24.2% share
10,022g
159 CS · 5.9/m
sou sou#zuzia
Thresh · Support
2 / 6 / 21
63.9% KP
9,284
8.3% share
8,986g
21 CS · 0.8/m
Red side
VictoryThe Boss#QTR
Jax · Top
4 / 9 / 4
20.5% KP
17,198
14.7% share
10,300g
181 CS · 6.8/m
hellwood260#1113
Rammus · Jungle
3 / 5 / 17
51.3% KP
11,947
10.2% share
11,615g
157 CS · 5.9/m
Speedy Ronaldes#LOCO
Sylas · Mid
19 / 8 / 7
66.7% KP
38,109
32.6% share
15,269g
202 CS · 7.6/m
Anrteus#rdctd
Aurelion Sol · ADC
13 / 8 / 11
61.5% KP
42,713
36.5% share
15,450g
211 CS · 7.9/m
ETHNlCS CLEAN3R#XDXDD
Soraka · Support
0 / 6 / 26
66.7% KP
7,076
6% share
8,552g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
