Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 174 days ago
8 / 2 / 4
K / D / A
60%
Kill participation
1,163.6
Damage / min
14,738g
490.7 gold / min
16
9 placed · 3 cleared
275
9.2 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGecataKangal#3333
Nasus · Top
10 / 0 / 6
47.1% KP
19,686
21.4% share
14,425g
212 CS · 7.1/m
OTP Dishwasher#UWU
Amumu · Jungle
4 / 6 / 9
38.2% KP
13,692
14.9% share
11,885g
199 CS · 6.6/m
Otac Prirode#perko
Syndra · Mid
5 / 9 / 11
47.1% KP
28,616
31.1% share
12,255g
222 CS · 7.4/m
3ezrael#EUNE
Jhin · ADC
14 / 1 / 3
50% KP
25,383
27.5% share
17,312g
283 CS · 9.4/m
FermarwTuflous#Altf4
Lulu · Support
1 / 4 / 22
67.6% KP
4,760
5.2% share
9,496g
43 CS · 1.4/m
Red side
DefeatFreezy#2002
Teemo · Top
2 / 10 / 1
15% KP
18,231
16.8% share
10,791g
230 CS · 7.7/m
Polski Syzyf#VKIE
Ambessa · Jungle
4 / 8 / 4
40% KP
12,687
11.7% share
10,328g
159 CS · 5.3/m
GGWP JG HAS C#EUNE
Malzahar · Mid
6 / 7 / 8
70% KP
23,168
21.4% share
12,024g
223 CS · 7.4/m
Anrteus#rdctd
Aurelion Sol · ADC
8 / 2 / 4
60% KP
34,948
32.2% share
14,738g
275 CS · 9.2/m
ZiIeanUItedJesus#11366
Vel'Koz · Support
0 / 7 / 6
30% KP
19,392
17.9% share
7,717g
54 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
