Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 174 days ago
11 / 3 / 12
K / D / A
67.6%
Kill participation
1,228.7
Damage / min
18,403g
520.8 gold / min
16
10 placed · 0 cleared
303
8.6 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkorean import#LCK
Zaahen · Top
5 / 7 / 8
50% KP
25,129
20.9% share
13,015g
186 CS · 5.3/m
zzzzzz#2812
Bel'Veth · Jungle
7 / 6 / 8
57.7% KP
23,391
19.4% share
15,953g
297 CS · 8.4/m
PAT v2#7524
Zed · Mid
7 / 8 / 4
42.3% KP
26,065
21.7% share
14,034g
238 CS · 6.7/m
KRYPTO GΣJ#CNQR
Ezreal · ADC
3 / 4 / 7
38.5% KP
33,974
28.2% share
16,025g
312 CS · 8.8/m
Zoeofill#COOK
Blitzcrank · Support
4 / 9 / 10
53.8% KP
11,762
9.8% share
11,252g
28 CS · 0.8/m
Red side
VictoryFINNISH HOSPITAL#Zhyň
Vayne · Top
7 / 11 / 5
35.3% KP
43,522
27.3% share
16,241g
262 CS · 7.4/m
I wont say#ff15
Naafiri · Jungle
7 / 8 / 12
55.9% KP
25,529
16% share
14,158g
221 CS · 6.3/m
Χerath#EUNE
Xerath · Mid
6 / 1 / 17
67.6% KP
37,576
23.6% share
15,107g
258 CS · 7.3/m
Anrteus#rdctd
Aurelion Sol · ADC
11 / 3 / 12
67.6% KP
43,414
27.2% share
18,403g
303 CS · 8.6/m
Inconsistent#2137
Tahm Kench · Support
3 / 3 / 11
41.2% KP
9,362
5.9% share
9,734g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
