Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 174 days ago
6 / 7 / 3
K / D / A
60%
Kill participation
965.8
Damage / min
12,839g
458.8 gold / min
14
8 placed · 3 cleared
248
8.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatkenDea#MISSQ
Dr. Mundo · Top
2 / 6 / 3
33.3% KP
21,096
24.6% share
11,834g
248 CS · 8.9/m
żur#KNUR
Qiyana · Jungle
3 / 7 / 3
40% KP
15,751
18.4% share
11,465g
188 CS · 6.7/m
DancingBlade#7104
Akali · Mid
4 / 5 / 2
40% KP
15,727
18.4% share
10,994g
235 CS · 8.4/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 7 / 3
60% KP
27,027
31.5% share
12,839g
248 CS · 8.9/m
DetErForLeth#EUNE
Nami · Support
0 / 6 / 7
46.7% KP
6,091
7.1% share
6,928g
26 CS · 0.9/m
Red side
VictorySiferion#314
Yorick · Top
4 / 4 / 5
29% KP
34,933
23.5% share
12,324g
221 CS · 7.9/m
GhL#EUNE
Jarvan IV · Jungle
6 / 2 / 15
67.7% KP
22,043
14.8% share
13,779g
220 CS · 7.9/m
HalfBloodPrince#ZED5
Anivia · Mid
3 / 1 / 9
38.7% KP
24,903
16.8% share
10,720g
220 CS · 7.9/m
kublot8#JDJD
Ezreal · ADC
10 / 2 / 7
54.8% KP
42,380
28.5% share
16,919g
256 CS · 9.1/m
Zera#ΧΧΧ
Senna · Support
8 / 6 / 15
74.2% KP
24,386
16.4% share
12,235g
43 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
