Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 174 days ago
8 / 2 / 9
K / D / A
40.5%
Kill participation
681.2
Damage / min
15,734g
486.9 gold / min
20
7 placed · 2 cleared
309
9.6 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMichu27#UWU
Kayle · Top
3 / 8 / 8
78.6% KP
24,611
23.8% share
12,861g
271 CS · 8.4/m
Nazgûl#xpp
Karthus · Jungle
6 / 9 / 5
78.6% KP
38,117
36.9% share
14,516g
247 CS · 7.6/m
Mоgger#7777
Akshan · Mid
4 / 8 / 3
50% KP
17,822
17.2% share
13,068g
208 CS · 6.4/m
Misuneu#ZERI
Zeri · ADC
1 / 8 / 2
21.4% KP
15,778
15.3% share
13,202g
271 CS · 8.4/m
0l1ck0#urgot
Nami · Support
0 / 9 / 9
64.3% KP
7,069
6.8% share
7,842g
15 CS · 0.5/m
Red side
VictoryKrycha#2222
Jayce · Top
5 / 6 / 8
31% KP
29,515
21% share
14,341g
292 CS · 9/m
KRVN#333
Lillia · Jungle
4 / 1 / 12
38.1% KP
19,960
14.2% share
15,764g
315 CS · 9.7/m
Anrteus#rdctd
Aurelion Sol · Mid
8 / 2 / 9
40.5% KP
22,014
15.7% share
15,734g
309 CS · 9.6/m
MOBE Stellar#MOBE
Vayne · ADC
20 / 4 / 3
54.8% KP
32,225
23% share
18,925g
244 CS · 7.6/m
farewell sanity#EUW
Senna · Support
5 / 2 / 26
73.8% KP
36,554
26.1% share
13,315g
46 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
