Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 173 days ago
7 / 5 / 8
K / D / A
60%
Kill participation
862.2
Damage / min
14,028g
492.2 gold / min
15
10 placed · 1 cleared
236
8.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTYVON#SLAY
Shen · Top
3 / 6 / 9
48% KP
20,953
20.1% share
9,639g
168 CS · 5.9/m
Bad Persοn#EUNE
Zac · Jungle
7 / 8 / 10
68% KP
17,629
16.9% share
10,767g
126 CS · 4.4/m
dany#21337
Twisted Fate · Mid
5 / 14 / 9
56% KP
20,247
19.4% share
11,915g
179 CS · 6.3/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 5 / 8
60% KP
24,574
23.6% share
14,028g
236 CS · 8.3/m
Flindter#EUNE
Brand · Support
3 / 12 / 10
52% KP
20,817
20% share
7,527g
35 CS · 1.2/m
Red side
VictoryCane#2212
Gnar · Top
5 / 6 / 5
22.2% KP
28,464
20.9% share
12,880g
196 CS · 6.9/m
Wh1TE BOY2026#SWAG
Hecarim · Jungle
20 / 2 / 6
57.8% KP
41,986
30.8% share
19,148g
299 CS · 10.5/m
Yami Sukehiro#akal1
Akali · Mid
15 / 4 / 8
51.1% KP
41,835
30.7% share
14,443g
216 CS · 7.6/m
ELECTRIC WIZARD#MAGE
Jinx · ADC
3 / 6 / 13
35.6% KP
14,670
10.8% share
11,948g
193 CS · 6.8/m
mikro ajs#saske
Senna · Support
2 / 7 / 12
31.1% KP
9,360
6.9% share
8,498g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
