Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 173 days ago
7 / 4 / 3
K / D / A
45.5%
Kill participation
875.1
Damage / min
11,669g
425.4 gold / min
11
8 placed · 0 cleared
243
8.9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGoblinBeczka#ROLL
Garen · Top
14 / 4 / 5
63.3% KP
38,418
39.1% share
15,496g
237 CS · 8.6/m
DjoksiKoksi#EUNE
Hecarim · Jungle
10 / 3 / 5
50% KP
17,663
18% share
15,026g
259 CS · 9.4/m
Chrollo Lucilfer#X1111
Malzahar · Mid
2 / 5 / 10
40% KP
20,131
20.5% share
12,168g
245 CS · 8.9/m
Hubert Switala#EUNE
Aphelios · ADC
2 / 4 / 5
23.3% KP
16,332
16.6% share
12,832g
244 CS · 8.9/m
les#fun
Zilean · Support
2 / 6 / 14
53.3% KP
5,709
5.8% share
9,077g
30 CS · 1.1/m
Red side
DefeatZjem Ci Starego#2137
Jax · Top
3 / 11 / 1
18.2% KP
18,351
21.3% share
9,867g
170 CS · 6.2/m
ondee#xyz
Nasus · Jungle
8 / 4 / 4
54.5% KP
16,703
19.4% share
12,336g
200 CS · 7.3/m
Anrteus#rdctd
Aurelion Sol · Mid
7 / 4 / 3
45.5% KP
24,007
27.8% share
11,669g
243 CS · 8.9/m
Hidę In Galati#EUNE
Senna · ADC
0 / 5 / 7
31.8% KP
14,674
17% share
10,141g
206 CS · 7.5/m
Koceski#BARD
Bard · Support
4 / 6 / 9
59.1% KP
12,543
14.5% share
8,730g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
