Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 173 days ago
10 / 1 / 8
K / D / A
72%
Kill participation
1,197.9
Damage / min
16,558g
509.7 gold / min
25
7 placed · 6 cleared
318
9.8 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatToad From Noxus#3240
Tahm Kench · Top
8 / 3 / 0
57.1% KP
31,163
31.9% share
14,185g
274 CS · 8.4/m
AreYaShacked#CLONE
Shaco · Jungle
0 / 6 / 6
42.9% KP
14,625
15% share
9,994g
186 CS · 5.7/m
saMuraiMaan#6847
Viktor · Mid
4 / 6 / 2
42.9% KP
18,893
19.3% share
13,062g
253 CS · 7.8/m
KIRUHASTRELOK#777
Smolder · ADC
2 / 7 / 2
28.6% KP
28,319
29% share
13,491g
320 CS · 9.9/m
Sáphira#EUNE
Soraka · Support
0 / 3 / 7
50% KP
4,773
4.9% share
7,635g
36 CS · 1.1/m
Red side
VictoryEditedOne#111
Udyr · Top
0 / 6 / 4
16% KP
15,552
11.5% share
10,348g
217 CS · 6.7/m
ProBubu#EUNE
Naafiri · Jungle
10 / 2 / 8
72% KP
38,140
28.3% share
17,637g
288 CS · 8.9/m
Anrteus#rdctd
Aurelion Sol · Mid
10 / 1 / 8
72% KP
38,911
28.8% share
16,558g
318 CS · 9.8/m
Beaver#bite
Caitlyn · ADC
5 / 3 / 8
52% KP
36,238
26.9% share
15,248g
307 CS · 9.5/m
wooperoff#drain
Milio · Support
0 / 2 / 22
88% KP
6,060
4.5% share
9,871g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
