Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 172 days ago
21 / 5 / 17
K / D / A
80.9%
Kill participation
1,683.9
Damage / min
18,489g
593.5 gold / min
15
10 placed · 1 cleared
261
8.4 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatQiyana Reeves#night
Gangplank · Top
4 / 11 / 5
31% KP
33,106
27.2% share
14,189g
249 CS · 8/m
lysakuяva#777
Hecarim · Jungle
6 / 7 / 10
55.2% KP
20,532
16.9% share
13,816g
233 CS · 7.5/m
Duksibald#4444
Naafiri · Mid
7 / 11 / 6
44.8% KP
29,774
24.5% share
11,419g
195 CS · 6.3/m
James Doakes#TREN
Kai'Sa · ADC
11 / 10 / 6
58.6% KP
29,869
24.6% share
15,949g
227 CS · 7.3/m
Blossom#BOSSY
Karma · Support
1 / 8 / 18
65.5% KP
8,334
6.9% share
9,068g
32 CS · 1/m
Red side
VictoryFireNade#EUNE
Shen · Top
3 / 6 / 23
55.3% KP
12,697
10% share
10,079g
111 CS · 3.6/m
MaragGreco#EUNE
Ekko · Jungle
9 / 4 / 16
53.2% KP
23,823
18.8% share
15,454g
277 CS · 8.9/m
Anrteus#rdctd
Aurelion Sol · Mid
21 / 5 / 17
80.9% KP
52,455
41.3% share
18,489g
261 CS · 8.4/m
pomost1#EUNE
Twitch · ADC
13 / 8 / 11
51.1% KP
23,944
18.8% share
15,285g
189 CS · 6.1/m
Czologista#EUNE
Nautilus · Support
1 / 6 / 23
51.1% KP
14,134
11.1% share
9,552g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
