Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 172 days ago
2 / 5 / 7
K / D / A
20%
Kill participation
1,088.5
Damage / min
12,752g
421.6 gold / min
14
9 placed · 1 cleared
260
8.6 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdziarynapółryja#AFERA
Singed · Top
4 / 6 / 6
34.5% KP
18,562
16.8% share
11,735g
232 CS · 7.7/m
MaragGreco#EUNE
Ekko · Jungle
8 / 9 / 6
48.3% KP
20,415
18.5% share
12,237g
164 CS · 5.4/m
C45 godzbar#CEKOL
Hwei · Mid
6 / 10 / 9
51.7% KP
31,991
28.9% share
13,704g
238 CS · 7.9/m
Żabcia#EUNE
Xayah · ADC
5 / 8 / 7
41.4% KP
16,439
14.9% share
12,852g
200 CS · 6.6/m
Farseer Taldeer#Eldar
Senna · Support
6 / 12 / 12
62.1% KP
23,120
20.9% share
11,532g
55 CS · 1.8/m
Red side
VictoryFlaKy#タイガー
Riven · Top
6 / 7 / 3
20% KP
25,063
18.2% share
12,235g
200 CS · 6.6/m
Наташа Бедингфил#2204
Talon · Jungle
14 / 3 / 4
40% KP
25,642
18.7% share
18,608g
322 CS · 10.6/m
Anrteus#rdctd
Aurelion Sol · Mid
2 / 5 / 7
20% KP
32,928
24% share
12,752g
260 CS · 8.6/m
whiterider#7045
Katarina · ADC
16 / 6 / 3
42.2% KP
37,391
27.2% share
17,735g
228 CS · 7.5/m
vedran#zolci
Pyke · Support
7 / 8 / 14
46.7% KP
16,434
12% share
11,286g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
