Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 172 days ago
15 / 2 / 11
K / D / A
63.4%
Kill participation
1,563.3
Damage / min
17,477g
620.1 gold / min
13
10 placed · 0 cleared
277
9.8 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSfânta Cheie#khaz
Dr. Mundo · Top
1 / 6 / 3
18.2% KP
20,331
18.8% share
10,414g
224 CS · 7.9/m
MatWix#EUNE
Fizz · Jungle
5 / 4 / 5
45.5% KP
17,971
16.6% share
12,785g
199 CS · 7.1/m
Dvojzarez2007#EUNE
Yone · Mid
3 / 13 / 6
40.9% KP
27,768
25.7% share
10,089g
193 CS · 6.8/m
NatureOnlyFans#Wild
Vayne · ADC
6 / 12 / 1
31.8% KP
20,114
18.6% share
12,916g
168 CS · 6/m
Byqqu#EUNE
Bard · Support
7 / 7 / 6
59.1% KP
21,779
20.2% share
10,602g
41 CS · 1.5/m
Red side
VictoryBudgetShοwmaker#EUNE
Ambessa · Top
1 / 4 / 8
22% KP
31,360
21% share
10,240g
230 CS · 8.2/m
V O L C A N I C#1903
Rek'Sai · Jungle
8 / 6 / 8
39% KP
18,730
12.5% share
12,366g
197 CS · 7/m
Narita Taishin#JØKER
Ekko · Mid
11 / 5 / 9
48.8% KP
32,431
21.7% share
13,323g
169 CS · 6/m
Anrteus#rdctd
Aurelion Sol · ADC
15 / 2 / 11
63.4% KP
44,060
29.5% share
17,477g
277 CS · 9.8/m
ANCI#ВUNNY
Pyke · Support
6 / 5 / 18
58.5% KP
22,728
15.2% share
10,337g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
