Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 172 days ago
10 / 4 / 9
K / D / A
59.4%
Kill participation
1,010.1
Damage / min
11,267g
509.8 gold / min
9
8 placed · 0 cleared
139
6.3 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat30fps demon#alone
Garen · Top
4 / 5 / 5
45% KP
15,232
21.8% share
8,694g
133 CS · 6/m
202#ALLY
Udyr · Jungle
5 / 5 / 4
45% KP
12,739
18.3% share
8,750g
144 CS · 6.5/m
Jimmy McCavern#GGWP
Yone · Mid
3 / 6 / 1
20% KP
7,422
10.6% share
6,714g
142 CS · 6.4/m
MENTAL WAR HEAVY#GOAT
Senna · ADC
4 / 7 / 3
35% KP
15,849
22.7% share
9,535g
176 CS · 8/m
GrubyTypOdWizji#Gruby
Brand · Support
4 / 9 / 4
40% KP
18,503
26.5% share
6,741g
36 CS · 1.6/m
Red side
Victoryrongvald1#EUNE
Xin Zhao · Top
2 / 6 / 0
6.3% KP
11,597
13.4% share
8,010g
159 CS · 7.2/m
ΓΥΜΝΟΣΑΛΙΓΚΑΡΟΣ#000
Rengar · Jungle
3 / 2 / 3
18.8% KP
7,648
8.8% share
8,631g
166 CS · 7.5/m
Marlboro#101
Jax · Mid
15 / 2 / 4
59.4% KP
35,805
41.3% share
13,918g
200 CS · 9/m
Anrteus#rdctd
Aurelion Sol · ADC
10 / 4 / 9
59.4% KP
22,323
25.8% share
11,267g
139 CS · 6.3/m
kraljtomi#EUNE
Bard · Support
2 / 6 / 14
50% KP
9,289
10.7% share
7,468g
26 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
