Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 172 days ago
5 / 5 / 16
K / D / A
72.4%
Kill participation
878.4
Damage / min
16,910g
467.3 gold / min
25
12 placed · 5 cleared
289
8 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSelfish Kougioum#EUNE
Jax · Top
8 / 6 / 5
46.4% KP
21,272
16.6% share
15,686g
255 CS · 7/m
Kocham cvcki#EUNE
Briar · Jungle
5 / 4 / 9
50% KP
20,766
16.2% share
13,879g
232 CS · 6.4/m
LastEmber#lol
Veigar · Mid
8 / 2 / 10
64.3% KP
49,650
38.8% share
16,779g
306 CS · 8.5/m
Matibb#0007
Yasuo · ADC
4 / 10 / 4
28.6% KP
18,647
14.6% share
14,314g
270 CS · 7.5/m
CristianoRonaldo#RAFIK
Neeko · Support
3 / 7 / 13
57.1% KP
17,788
13.9% share
10,840g
56 CS · 1.5/m
Red side
VictoryHugo#ARF
Garen · Top
8 / 6 / 7
51.7% KP
26,447
20.8% share
16,387g
294 CS · 8.1/m
PILKER SPRITE#4WB
Graves · Jungle
8 / 6 / 14
75.9% KP
27,873
21.9% share
17,888g
293 CS · 8.1/m
ShockWave#225
Ryze · Mid
8 / 4 / 12
69% KP
30,991
24.4% share
17,095g
306 CS · 8.5/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 5 / 16
72.4% KP
31,782
25% share
16,910g
289 CS · 8/m
A Vital Point#EUNE
Nautilus · Support
0 / 7 / 17
58.6% KP
10,170
8% share
9,821g
42 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
