Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Victory
Ranked Flex · 172 days ago
16 / 7 / 8
K / D / A
42.9%
Kill participation
1,905.5
Damage / min
21,452g
594.5 gold / min
24
12 placed · 5 cleared
373
10.3 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatvaldacvalda123#EUNE
Kayle · Top
8 / 11 / 8
34.8% KP
31,943
16.5% share
15,118g
245 CS · 6.8/m
Cranky Brainiac#EUNE
Rek'Sai · Jungle
13 / 11 / 14
58.7% KP
33,678
17.4% share
16,866g
151 CS · 4.2/m
RubHerCrit#EUNE
Ezreal · Mid
15 / 9 / 18
71.7% KP
81,513
42% share
17,256g
184 CS · 5.1/m
art#RTP0
Sivir · ADC
8 / 8 / 11
41.3% KP
32,988
17% share
20,832g
362 CS · 10/m
RageHub#EUNE
Leona · Support
2 / 17 / 14
34.8% KP
13,933
7.2% share
10,022g
44 CS · 1.2/m
Red side
VictoryAnrteus#rdctd
Smolder · Top
16 / 7 / 8
42.9% KP
68,756
36.7% share
21,452g
373 CS · 10.3/m
Zoqlakro#EUNE
Lee Sin · Jungle
8 / 5 / 21
51.8% KP
22,305
11.9% share
15,818g
202 CS · 5.6/m
Cizac#EUNE
Cho'Gath · Mid
6 / 14 / 13
33.9% KP
26,988
14.4% share
14,238g
214 CS · 5.9/m
Hisashi Boots#6385
Twitch · ADC
23 / 11 / 13
64.3% KP
59,284
31.7% share
21,580g
238 CS · 6.6/m
Werrus#EUNE
Pyke · Support
3 / 9 / 13
28.6% KP
9,835
5.3% share
10,511g
41 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
