Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 171 days ago
16 / 13 / 26
K / D / A
77.8%
Kill participation
1,068.4
Damage / min
22,166g
548.9 gold / min
19
16 placed · 3 cleared
275
6.8 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
3
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCezarion#EUNE
Vex · Top
23 / 11 / 8
58.5% KP
61,449
35.8% share
22,257g
284 CS · 7/m
bimboZa#EUNE
Rammus · Jungle
3 / 6 / 14
32.1% KP
13,055
7.6% share
13,546g
204 CS · 5.1/m
Suededesk#PYKE
Zed · Mid
11 / 10 / 7
34% KP
45,927
26.8% share
17,134g
240 CS · 5.9/m
Lil Faded1#CN1
Jhin · ADC
10 / 15 / 18
52.8% KP
36,083
21% share
21,802g
310 CS · 7.7/m
Semík#EUNE
Nautilus · Support
6 / 12 / 21
50.9% KP
14,994
8.7% share
12,959g
30 CS · 0.7/m
Red side
VictoryLWXXXXXXXXXXXXXX#EUNE
Camille · Top
8 / 14 / 12
37% KP
32,677
19.3% share
18,047g
261 CS · 6.5/m
Just Cossack#888
Jarvan IV · Jungle
7 / 11 / 28
64.8% KP
23,897
14.1% share
18,562g
270 CS · 6.7/m
Lucas1204#1204
Ahri · Mid
6 / 8 / 15
38.9% KP
24,903
14.7% share
14,569g
244 CS · 6/m
Anrteus#rdctd
Aurelion Sol · ADC
16 / 13 / 26
77.8% KP
43,146
25.4% share
22,166g
275 CS · 6.8/m
Naterezimwieczyn#EUNE
Xerath · Support
17 / 7 / 20
68.5% KP
45,029
26.5% share
19,267g
106 CS · 2.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
