Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 170 days ago
5 / 3 / 14
K / D / A
51.4%
Kill participation
704.8
Damage / min
12,826g
517.5 gold / min
10
9 placed · 1 cleared
232
9.4 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatΑΒΓΟΥΛΑΚΗΣGEORGE#CHEF
Jax · Top
0 / 10 / 3
27.3% KP
10,690
23.6% share
7,566g
175 CS · 7.1/m
Ξάκιας#RETA
Kayn · Jungle
0 / 6 / 1
9.1% KP
3,333
7.3% share
7,589g
168 CS · 6.8/m
Floki#Cinti
Fizz · Mid
6 / 8 / 1
63.6% KP
13,631
30.1% share
10,468g
161 CS · 6.5/m
GunFunnyXD#EUNE
Ashe · ADC
3 / 6 / 3
54.5% KP
10,790
23.8% share
10,040g
210 CS · 8.5/m
LmO#LOVE
Soraka · Support
2 / 7 / 5
63.6% KP
6,906
15.2% share
7,542g
38 CS · 1.5/m
Red side
VictoryRizzea#1337
Riven · Top
13 / 3 / 6
51.4% KP
30,835
32.8% share
17,027g
252 CS · 10.2/m
Mave#0108
Kha'Zix · Jungle
13 / 2 / 5
48.6% KP
20,389
21.7% share
15,064g
206 CS · 8.3/m
TSM Bjergsen#MID
Syndra · Mid
5 / 2 / 10
40.5% KP
19,407
20.6% share
12,534g
212 CS · 8.6/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 3 / 14
51.4% KP
17,468
18.6% share
12,826g
232 CS · 9.4/m
pa3ck#supp
Thresh · Support
1 / 2 / 22
62.2% KP
5,942
6.3% share
8,326g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
