Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 170 days ago
6 / 4 / 15
K / D / A
60%
Kill participation
1,276.1
Damage / min
13,954g
480.9 gold / min
18
10 placed · 3 cleared
238
8.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDylanWagner#EUNE
Camille · Top
12 / 3 / 7
54.3% KP
40,497
29.2% share
14,231g
204 CS · 7/m
Phantom Blood#EUNE
Hecarim · Jungle
7 / 3 / 12
54.3% KP
22,176
16% share
14,154g
248 CS · 8.5/m
P0rN1lah#Whip
Sylas · Mid
8 / 6 / 7
42.9% KP
29,878
21.6% share
11,792g
164 CS · 5.7/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 4 / 15
60% KP
37,028
26.7% share
13,954g
238 CS · 8.2/m
T0mmy#EUNE
Orianna · Support
2 / 6 / 16
51.4% KP
8,912
6.4% share
9,266g
57 CS · 2/m
Red side
DefeatTrashZed#EUNE
Tryndamere · Top
4 / 10 / 1
22.7% KP
27,052
23.8% share
13,187g
234 CS · 8.1/m
WuiXen#kon
Aatrox · Jungle
1 / 7 / 9
45.5% KP
17,663
15.5% share
10,485g
185 CS · 6.4/m
Piniz Glider#Medo
Vladimir · Mid
4 / 7 / 5
40.9% KP
28,593
25.2% share
10,689g
200 CS · 6.9/m
SicKure#2307
Kai'Sa · ADC
13 / 6 / 1
63.6% KP
30,065
26.5% share
16,839g
248 CS · 8.5/m
Duzra#EUNE
Thresh · Support
0 / 5 / 12
54.5% KP
10,218
9% share
7,804g
42 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
