Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 170 days ago
5 / 4 / 14
K / D / A
44.2%
Kill participation
1,249.6
Damage / min
19,798g
480.9 gold / min
28
5 placed · 6 cleared
404
9.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryColle99O#EUNE0
Riven · Top
9 / 9 / 11
46.5% KP
47,695
25.3% share
18,769g
261 CS · 6.3/m
ΚυrwiαrzΩ#SUKI
Ekko · Jungle
14 / 6 / 9
53.5% KP
28,925
15.4% share
20,706g
323 CS · 7.8/m
GovnarGovnarski#1312
Yasuo · Mid
14 / 7 / 7
48.8% KP
50,582
26.9% share
19,536g
321 CS · 7.8/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 4 / 14
44.2% KP
51,440
27.3% share
19,798g
404 CS · 9.8/m
czeski#DAP
Nami · Support
1 / 10 / 19
46.5% KP
9,712
5.2% share
10,620g
31 CS · 0.8/m
Red side
Defeatgetapt#0001
Mordekaiser · Top
2 / 16 / 3
13.9% KP
25,630
15.8% share
11,623g
207 CS · 5/m
tomerbir666#EUNE
Graves · Jungle
13 / 6 / 11
66.7% KP
47,074
29.1% share
21,424g
322 CS · 7.8/m
bvrnthejuice#1939
Garen · Mid
7 / 9 / 2
25% KP
29,221
18.1% share
17,746g
371 CS · 9/m
chat restricted#ولادة
Mel · ADC
14 / 7 / 8
61.1% KP
47,961
29.6% share
23,141g
382 CS · 9.3/m
turbocar 1#EUNE
Leona · Support
0 / 5 / 23
63.9% KP
11,944
7.4% share
11,392g
44 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
