Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 170 days ago
7 / 5 / 22
K / D / A
82.9%
Kill participation
1,496.8
Damage / min
18,522g
574.9 gold / min
15
12 placed · 1 cleared
306
9.5 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorynÓisy Bðy#EUNE
Teemo · Top
7 / 5 / 7
40% KP
26,329
19.2% share
13,105g
205 CS · 6.4/m
Kachňátko007#EUNE
Volibear · Jungle
10 / 4 / 10
57.1% KP
29,515
21.6% share
15,462g
226 CS · 7/m
axyh WW#candy
Naafiri · Mid
11 / 7 / 10
60% KP
26,722
19.5% share
14,913g
192 CS · 6/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 5 / 22
82.9% KP
48,221
35.2% share
18,522g
306 CS · 9.5/m
IntensoEU#Metin
Janna · Support
0 / 4 / 25
71.4% KP
6,140
4.5% share
9,415g
22 CS · 0.7/m
Red side
DefeatWTF Gerisee#EUNE
Renekton · Top
6 / 8 / 3
36% KP
28,808
27.4% share
14,868g
279 CS · 8.7/m
AFTER SMALLVILE#ASCND
Ekko · Jungle
7 / 6 / 7
56% KP
20,327
19.3% share
14,281g
207 CS · 6.4/m
futanari pou#pou
Qiyana · Mid
5 / 7 / 7
48% KP
31,262
29.7% share
12,190g
218 CS · 6.8/m
brown eyes#KoKo
Kalista · ADC
4 / 6 / 5
36% KP
16,455
15.7% share
14,451g
260 CS · 8.1/m
until dawn#again
Thresh · Support
3 / 8 / 10
52% KP
8,286
7.9% share
9,682g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
