Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 170 days ago
7 / 6 / 4
K / D / A
57.9%
Kill participation
538.2
Damage / min
9,214g
450.2 gold / min
10
7 placed · 0 cleared
132
6.4 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKatarzynaJancarz#SGSKJ
Gangplank · Top
9 / 4 / 1
33.3% KP
19,427
26.4% share
11,284g
162 CS · 7.9/m
jupanu thau#EUNE
Master Yi · Jungle
6 / 2 / 2
26.7% KP
9,899
13.4% share
10,678g
187 CS · 9.1/m
Mandorix#2711
Zac · Mid
6 / 3 / 3
30% KP
13,849
18.8% share
7,921g
136 CS · 6.6/m
OcultPaViataDate#nrasa
Ezreal · ADC
7 / 5 / 2
30% KP
22,006
29.9% share
12,444g
205 CS · 10/m
Turrner#EUNE
Lux · Support
2 / 5 / 8
33.3% KP
8,532
11.6% share
6,877g
24 CS · 1.2/m
Red side
Defeatpositivethinker9#smile
Irelia · Top
1 / 10 / 1
10.5% KP
11,289
19.3% share
6,803g
148 CS · 7.2/m
keta und krawall#xdxd
Hecarim · Jungle
9 / 4 / 5
73.7% KP
14,780
25.2% share
11,690g
169 CS · 8.3/m
Πέρι#6969
Hwei · Mid
1 / 7 / 4
26.3% KP
17,115
29.2% share
7,296g
158 CS · 7.7/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 6 / 4
57.9% KP
11,016
18.8% share
9,214g
132 CS · 6.4/m
KubeckY#POG
Blitzcrank · Support
1 / 3 / 9
52.6% KP
4,411
7.5% share
5,801g
9 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
