Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 170 days ago
5 / 2 / 12
K / D / A
53.1%
Kill participation
643.7
Damage / min
12,492g
508.1 gold / min
14
8 placed · 1 cleared
208
8.5 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygetapt#0001
Renekton · Top
5 / 1 / 6
34.4% KP
21,379
21.6% share
12,193g
203 CS · 8.3/m
Moe Szyslak#VOČKO
Graves · Jungle
9 / 4 / 10
59.4% KP
29,459
29.8% share
13,299g
215 CS · 8.7/m
MrdzoMental#6767
Zed · Mid
10 / 4 / 9
59.4% KP
24,958
25.2% share
12,968g
153 CS · 6.2/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 2 / 12
53.1% KP
15,824
16% share
12,492g
208 CS · 8.5/m
SamiraMira ee ee#EUNE
Bard · Support
3 / 5 / 18
65.6% KP
7,357
7.4% share
8,837g
17 CS · 0.7/m
Red side
DefeatKaenik#DSS1
Dr. Mundo · Top
1 / 5 / 2
18.8% KP
14,220
22.4% share
8,877g
178 CS · 7.2/m
Kapselinho#KISS
Xin Zhao · Jungle
6 / 8 / 6
75% KP
12,943
20.3% share
10,999g
168 CS · 6.8/m
Mandorix#2711
Malzahar · Mid
3 / 9 / 6
56.3% KP
14,965
23.5% share
9,758g
184 CS · 7.5/m
dev#258
Draven · ADC
6 / 5 / 4
62.5% KP
16,521
26% share
12,420g
187 CS · 7.6/m
cherry blossom#kite
Nami · Support
0 / 5 / 9
56.3% KP
4,974
7.8% share
5,983g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
