Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 170 days ago
4 / 5 / 8
K / D / A
57.1%
Kill participation
659.5
Damage / min
10,060g
417.4 gold / min
13
9 placed · 0 cleared
202
8.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWh1TE BOY2026#SWAG
Yasuo · Top
1 / 4 / 0
11.1% KP
9,982
15% share
8,582g
213 CS · 8.8/m
YES PLEASE OK#EUNE
Kha'Zix · Jungle
1 / 6 / 2
33.3% KP
10,162
15.3% share
9,344g
185 CS · 7.7/m
no puedo jugar#11111
Zed · Mid
3 / 2 / 0
33.3% KP
19,310
29% share
10,171g
212 CS · 8.8/m
xerachu#pog
Xerath · ADC
3 / 1 / 5
88.9% KP
20,361
30.6% share
10,035g
215 CS · 8.9/m
DAEWOO MATIZ #EUNE
Alistar · Support
1 / 8 / 5
66.7% KP
6,820
10.2% share
6,058g
26 CS · 1.1/m
Red side
Victoryflow state only#mog
Varus · Top
3 / 1 / 5
38.1% KP
13,000
23.2% share
10,498g
219 CS · 9.1/m
gmazavac#EUNE
Pantheon · Jungle
4 / 1 / 5
42.9% KP
8,127
14.5% share
9,591g
190 CS · 7.9/m
LastEmber#lol
Singed · Mid
9 / 0 / 6
71.4% KP
13,367
23.9% share
11,220g
221 CS · 9.2/m
Anrteus#rdctd
Aurelion Sol · ADC
4 / 5 / 8
57.1% KP
15,893
28.4% share
10,060g
202 CS · 8.4/m
DARKSOLDIER62#EUNE
Thresh · Support
1 / 2 / 12
61.9% KP
5,532
9.9% share
6,199g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
