Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 169 days ago
1 / 5 / 4
K / D / A
71.4%
Kill participation
417.4
Damage / min
5,716g
264.4 gold / min
36
21 placed · 2 cleared
55
2.5 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMara#TASI
Ryze · Top
2 / 0 / 1
12% KP
16,752
23.5% share
9,911g
219 CS · 10.1/m
Łűńåćy őƒ ÂÐÇ#ZERO
Dr. Mundo · Jungle
4 / 1 / 4
32% KP
11,039
15.5% share
9,390g
167 CS · 7.7/m
Cukiereczek#Pcake
Sylas · Mid
12 / 2 / 3
60% KP
22,217
31.2% share
12,163g
171 CS · 7.9/m
Vitez Stefa#Jaki
Xayah · ADC
5 / 3 / 9
56% KP
17,795
25% share
12,249g
219 CS · 10.1/m
Sin1ster#RANK1
Soraka · Support
2 / 1 / 13
60% KP
3,367
4.7% share
7,017g
25 CS · 1.2/m
Red side
DefeatYankuro#Manos
Nasus · Top
0 / 4 / 0
0% KP
11,087
19.9% share
6,615g
184 CS · 8.5/m
farewell sanity#EUW
Kha'Zix · Jungle
3 / 5 / 2
71.4% KP
9,283
16.7% share
8,410g
156 CS · 7.2/m
czeski#DAP
Jayce · Mid
1 / 5 / 1
28.6% KP
12,295
22.1% share
6,625g
149 CS · 6.9/m
RANK 1 INT#EUNE
Vel'Koz · ADC
2 / 6 / 1
42.9% KP
13,997
25.1% share
7,688g
164 CS · 7.6/m
Anrteus#rdctd
Mel · Support
1 / 5 / 4
71.4% KP
9,023
16.2% share
5,716g
55 CS · 2.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
