Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 169 days ago
7 / 9 / 8
K / D / A
37.5%
Kill participation
1,206.8
Damage / min
13,512g
439.9 gold / min
22
10 placed · 3 cleared
255
8.3 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDemonLord100#EUNE
Mordekaiser · Top
5 / 8 / 1
16.2% KP
23,019
17.9% share
10,124g
178 CS · 5.8/m
LUVNOTHOTTIES111#KEEF
Naafiri · Jungle
15 / 6 / 5
54.1% KP
37,142
28.9% share
15,629g
238 CS · 7.7/m
Crown#OTF
Qiyana · Mid
11 / 10 / 6
45.9% KP
34,498
26.9% share
12,406g
195 CS · 6.3/m
MosXARH#Peina
Swain · ADC
6 / 6 / 7
35.1% KP
24,008
18.7% share
13,334g
233 CS · 7.6/m
GermanSpy#Johns
Nami · Support
0 / 10 / 17
45.9% KP
9,776
7.6% share
8,436g
26 CS · 0.8/m
Red side
Victorycliffman#EUNE
Ornn · Top
3 / 4 / 17
50% KP
26,841
18.2% share
11,565g
206 CS · 6.7/m
CllayMoore#Cyrem
Kha'Zix · Jungle
12 / 10 / 8
50% KP
29,637
20.1% share
16,123g
203 CS · 6.6/m
Ivan#58252
Akali · Mid
16 / 7 / 5
52.5% KP
40,970
27.8% share
18,290g
240 CS · 7.8/m
Anrteus#rdctd
Jinx · ADC
7 / 9 / 8
37.5% KP
37,069
25.1% share
13,512g
255 CS · 8.3/m
outaimed 神#xqpx
Lulu · Support
2 / 7 / 19
52.5% KP
12,967
8.8% share
9,196g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
