Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 168 days ago
5 / 6 / 7
K / D / A
80%
Kill participation
938
Damage / min
10,882g
439.4 gold / min
19
9 placed · 1 cleared
192
7.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatQiyana Reeves#night
Gangplank · Top
3 / 7 / 4
46.7% KP
19,820
24.8% share
10,124g
208 CS · 8.4/m
Sekiro#4073
Lee Sin · Jungle
5 / 8 / 5
66.7% KP
12,337
15.4% share
11,004g
158 CS · 6.4/m
gegajebeemajke#gega
Syndra · Mid
2 / 2 / 2
26.7% KP
17,312
21.6% share
8,915g
207 CS · 8.4/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 6 / 7
80% KP
23,230
29% share
10,882g
192 CS · 7.8/m
moe Iester#epar
Nami · Support
0 / 5 / 10
66.7% KP
7,354
9.2% share
5,973g
14 CS · 0.6/m
Red side
VictoryColle99O#EUNE0
Riven · Top
14 / 1 / 2
57.1% KP
27,670
31.6% share
14,492g
219 CS · 8.8/m
arzyy#100x
Graves · Jungle
5 / 1 / 8
46.4% KP
17,705
20.2% share
10,790g
185 CS · 7.5/m
S15 DIAMOND 4#1LP
Ryze · Mid
4 / 3 / 7
39.3% KP
18,136
20.7% share
10,085g
222 CS · 9/m
AgaVe#CALM
Twitch · ADC
4 / 4 / 5
32.1% KP
15,334
17.5% share
10,835g
188 CS · 7.6/m
castle#vamp
Lulu · Support
1 / 6 / 17
64.3% KP
8,591
9.8% share
7,321g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
