Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 168 days ago
7 / 6 / 10
K / D / A
65.4%
Kill participation
1,240.1
Damage / min
17,166g
465.2 gold / min
20
11 placed · 2 cleared
300
8.1 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory韋 恩#chill
Vayne · Top
6 / 5 / 11
50% KP
20,810
15.1% share
12,811g
188 CS · 5.1/m
not BlackBarabba#babis
Dr. Mundo · Jungle
5 / 2 / 12
50% KP
22,852
16.6% share
13,752g
229 CS · 6.2/m
futanari pou#pou
Qiyana · Mid
7 / 11 / 5
35.3% KP
21,260
15.5% share
12,481g
236 CS · 6.4/m
LITANY#LTN
Xayah · ADC
15 / 3 / 15
88.2% KP
51,266
37.3% share
23,627g
409 CS · 11.1/m
Zvanar#6767
Yuumi · Support
1 / 5 / 31
94.1% KP
21,247
15.5% share
11,438g
10 CS · 0.3/m
Red side
DefeatNinja w Kimono#RKS
Kennen · Top
4 / 8 / 6
38.5% KP
27,284
20.1% share
12,996g
251 CS · 6.8/m
Dr Bombay#edv
Jarvan IV · Jungle
6 / 5 / 12
69.2% KP
15,685
11.6% share
14,033g
234 CS · 6.3/m
Stateside#1001
Akshan · Mid
8 / 2 / 10
69.2% KP
38,361
28.3% share
16,105g
288 CS · 7.8/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 6 / 10
65.4% KP
45,761
33.8% share
17,166g
300 CS · 8.1/m
POSITIVEPLAYER12#EUNE
Alistar · Support
1 / 13 / 13
53.8% KP
8,448
6.2% share
8,881g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
