Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 168 days ago
19 / 1 / 5
K / D / A
63.2%
Kill participation
1,075.3
Damage / min
16,654g
624.9 gold / min
21
10 placed · 2 cleared
246
9.2 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymohohoh#EUNE
Sion · Top
2 / 4 / 6
21.1% KP
12,452
13% share
9,232g
172 CS · 6.5/m
Hdave#XDD
Shyvana · Jungle
6 / 4 / 11
44.7% KP
12,799
13.3% share
12,232g
165 CS · 6.2/m
Tadelvor#EUNE
Akshan · Mid
11 / 3 / 11
57.9% KP
32,101
33.5% share
13,425g
194 CS · 7.3/m
Anrteus#rdctd
Aurelion Sol · ADC
19 / 1 / 5
63.2% KP
28,657
29.9% share
16,654g
246 CS · 9.2/m
Dilidong#EUNE
Nami · Support
0 / 9 / 26
68.4% KP
9,919
10.3% share
8,806g
21 CS · 0.8/m
Red side
DefeatColle99O#EUNE0
Riven · Top
2 / 6 / 4
28.6% KP
15,694
17% share
9,511g
200 CS · 7.5/m
Fallen Edge#NXBL
Rengar · Jungle
8 / 7 / 1
42.9% KP
13,322
14.4% share
12,037g
189 CS · 7.1/m
Sarg3ON#OTP
Yone · Mid
4 / 7 / 5
42.9% KP
18,606
20.1% share
10,182g
216 CS · 8.1/m
АБВ#XDD
Karthus · ADC
7 / 10 / 7
66.7% KP
35,157
38% share
11,461g
211 CS · 7.9/m
Just Monika#ÐDLC
Seraphine · Support
0 / 8 / 12
57.1% KP
9,672
10.5% share
7,170g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
