Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 168 days ago
4 / 1 / 9
K / D / A
40.6%
Kill participation
791.2
Damage / min
11,849g
464.1 gold / min
8
6 placed · 0 cleared
230
9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSquick99#sigma
Darius · Top
5 / 7 / 2
53.8% KP
18,137
28% share
11,115g
209 CS · 8.2/m
Duzra#EUNE
Kindred · Jungle
4 / 4 / 5
69.2% KP
14,481
22.3% share
10,592g
170 CS · 6.7/m
i am from ORUNIA#EUNE
Yone · Mid
2 / 11 / 2
30.8% KP
13,543
20.9% share
8,346g
186 CS · 7.3/m
Arok a Farok#EUNE
Caitlyn · ADC
1 / 5 / 0
7.7% KP
11,778
18.2% share
10,562g
249 CS · 9.8/m
TheDoctor#8804
Milio · Support
1 / 5 / 3
30.8% KP
6,947
10.7% share
6,613g
21 CS · 0.8/m
Red side
VictoryFatAndLazy#FAT
Riven · Top
9 / 5 / 3
37.5% KP
31,722
35.9% share
13,611g
220 CS · 8.6/m
trwlzgzfs#EUNE
Elise · Jungle
12 / 3 / 3
46.9% KP
14,995
17% share
12,560g
180 CS · 7/m
Feldborg#EUNE
Lissandra · Mid
3 / 2 / 7
31.3% KP
16,661
18.9% share
13,623g
311 CS · 12.2/m
Anrteus#rdctd
Aurelion Sol · ADC
4 / 1 / 9
40.6% KP
20,202
22.9% share
11,849g
230 CS · 9/m
Kronch#Him
Taric · Support
4 / 2 / 15
59.4% KP
4,762
5.4% share
8,854g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
