Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Victory
Ranked Solo/Duo · 168 days ago
6 / 4 / 10
K / D / A
45.7%
Kill participation
1,421.8
Damage / min
13,943g
541.1 gold / min
16
8 placed · 0 cleared
241
9.4 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAgaVe#CALM
Ornn · Top
3 / 7 / 6
47.4% KP
16,561
22% share
9,134g
166 CS · 6.4/m
jmtrbiiv#EUNE
Kha'Zix · Jungle
3 / 6 / 3
31.6% KP
11,452
15.2% share
10,401g
163 CS · 6.3/m
MIDISCIPLINE#AKA
Sion · Mid
3 / 7 / 4
36.8% KP
14,306
19% share
10,911g
189 CS · 7.3/m
STΕRGY OFF ZERI#gulp
Zeri · ADC
8 / 10 / 3
57.9% KP
22,505
29.9% share
15,459g
250 CS · 9.7/m
TeRupInDoua23#EUNE
Blitzcrank · Support
2 / 5 / 12
73.7% KP
10,475
13.9% share
7,743g
34 CS · 1.3/m
Red side
VictoryLottelynedemo#1719
Anivia · Top
2 / 4 / 9
31.4% KP
14,356
12.2% share
10,386g
195 CS · 7.6/m
IT IS HUNTING US#EUNE
Graves · Jungle
13 / 3 / 6
54.3% KP
35,220
29.9% share
15,172g
187 CS · 7.3/m
GASICIEL MILOSZ#RAND
Diana · Mid
11 / 4 / 7
51.4% KP
23,129
19.6% share
12,988g
202 CS · 7.8/m
Anrteus#rdctd
Smolder · ADC
6 / 4 / 10
45.7% KP
36,636
31.1% share
13,943g
241 CS · 9.4/m
Pawsy#Furry
Nidalee · Support
3 / 4 / 17
57.1% KP
8,631
7.3% share
9,078g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
