Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 168 days ago
10 / 3 / 14
K / D / A
80%
Kill participation
1,395.5
Damage / min
16,951g
484.1 gold / min
27
12 placed · 4 cleared
321
9.2 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryXusopnixths#niaou
Garen · Top
5 / 5 / 2
19.4% KP
13,505
11.4% share
15,173g
310 CS · 8.9/m
SCHADENFREUDE#1337
Briar · Jungle
14 / 8 / 8
61.1% KP
25,822
21.8% share
17,679g
242 CS · 6.9/m
STΕRGY OFF ZERI#gulp
Hwei · Mid
2 / 10 / 13
41.7% KP
27,264
23.1% share
13,571g
299 CS · 8.5/m
Lebronze Jamess#1111
Caitlyn · ADC
14 / 3 / 7
58.3% KP
44,464
37.6% share
22,318g
336 CS · 9.6/m
HONEYTHIEF#necma
Janna · Support
1 / 4 / 23
66.7% KP
7,156
6.1% share
10,246g
32 CS · 0.9/m
Red side
Defeat韋 恩#chill
Varus · Top
6 / 6 / 9
50% KP
30,517
21.5% share
15,292g
280 CS · 8/m
Bitie#BITIE
Elise · Jungle
10 / 8 / 8
60% KP
26,564
18.7% share
13,915g
186 CS · 5.3/m
Anrteus#rdctd
Aurelion Sol · Mid
10 / 3 / 14
80% KP
48,867
34.5% share
16,951g
321 CS · 9.2/m
hujdosczania#EUNE
Ezreal · ADC
4 / 8 / 4
26.7% KP
20,865
14.7% share
14,042g
261 CS · 7.5/m
Ozoniat Istenem#huhu
Annie · Support
0 / 11 / 12
40% KP
14,950
10.5% share
9,751g
79 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
