Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 168 days ago
12 / 6 / 16
K / D / A
71.8%
Kill participation
1,250.7
Damage / min
17,229g
576.9 gold / min
20
11 placed · 2 cleared
242
8.1 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryshiny zeraora#gucci
Sett · Top
6 / 7 / 3
23.7% KP
21,709
17.3% share
13,097g
214 CS · 7.2/m
c c#333
Karthus · Jungle
12 / 5 / 11
60.5% KP
40,419
32.1% share
16,723g
265 CS · 8.9/m
Mandorix#2711
Zac · Mid
11 / 5 / 7
47.4% KP
24,168
19.2% share
15,174g
240 CS · 8/m
Yolotelis#EOUNE
Yunara · ADC
7 / 12 / 9
42.1% KP
31,091
24.7% share
14,991g
246 CS · 8.2/m
ANCI#BUNNY
Lulu · Support
2 / 10 / 15
44.7% KP
8,368
6.7% share
9,452g
30 CS · 1/m
Red side
DefeatFF15FF15#EUNE
Zed · Top
8 / 8 / 4
30.8% KP
29,950
22.1% share
11,748g
198 CS · 6.6/m
AFTER SMALLVILE#ASCND
Briar · Jungle
9 / 7 / 9
46.2% KP
21,101
15.6% share
12,226g
189 CS · 6.3/m
CHAR BONE MIR#ALBAN
Malzahar · Mid
6 / 9 / 12
46.2% KP
35,632
26.3% share
11,513g
230 CS · 7.7/m
Anrteus#rdctd
Aurelion Sol · ADC
12 / 6 / 16
71.8% KP
37,355
27.6% share
17,229g
242 CS · 8.1/m
Kallio#KEVIN
Nami · Support
4 / 8 / 24
71.8% KP
11,258
8.3% share
9,936g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
