Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 168 days ago
0 / 6 / 8
K / D / A
36.4%
Kill participation
780.7
Damage / min
9,718g
367.9 gold / min
16
8 placed · 2 cleared
223
8.4 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryΑΒΓΟΥΛΑΚΗΣGEORGE#CHEF
Jax · Top
7 / 10 / 4
30.6% KP
24,890
22.7% share
11,208g
187 CS · 7.1/m
Xholahiltian#8079
Sylas · Jungle
8 / 4 / 9
47.2% KP
25,927
23.7% share
12,819g
198 CS · 7.5/m
JujekSo#EUNE
Ekko · Mid
13 / 4 / 2
41.7% KP
27,325
24.9% share
15,210g
230 CS · 8.7/m
jestermaxxing#feet
Corki · ADC
7 / 1 / 7
38.9% KP
21,509
19.6% share
15,422g
255 CS · 9.7/m
MaleNapastii#9862
Alistar · Support
1 / 3 / 16
47.2% KP
9,972
9.1% share
8,572g
31 CS · 1.2/m
Red side
DefeatDlateric#EUNE
Gragas · Top
9 / 6 / 5
63.6% KP
29,291
30% share
12,143g
198 CS · 7.5/m
SOBOLSOBOLSOBOL#SOBOL
Katarina · Jungle
7 / 9 / 7
63.6% KP
18,329
18.7% share
11,480g
159 CS · 6/m
Jerrycmt#1069
Irelia · Mid
5 / 9 / 6
50% KP
20,738
21.2% share
12,905g
222 CS · 8.4/m
Anrteus#rdctd
Aurelion Sol · ADC
0 / 6 / 8
36.4% KP
20,623
21.1% share
9,718g
223 CS · 8.4/m
12letnijuzef#uwu
Nami · Support
1 / 6 / 10
50% KP
8,810
9% share
6,907g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
