Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Defeat
Ranked Solo/Duo · 168 days ago
14 / 12 / 12
K / D / A
57.8%
Kill participation
1,187.3
Damage / min
18,667g
534.1 gold / min
21
12 placed · 0 cleared
280
8 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryΑΒΓΟΥΛΑΚΗΣGEORGE#CHEF
Jax · Top
7 / 9 / 9
37.2% KP
38,064
22.7% share
15,592g
235 CS · 6.7/m
TALONUL LA CTRL#RO1
Talon · Jungle
19 / 9 / 10
67.4% KP
50,999
30.4% share
21,187g
272 CS · 7.8/m
ZlaBarbika#dama
Katarina · Mid
4 / 10 / 16
46.5% KP
28,807
17.2% share
13,738g
230 CS · 6.6/m
fight me irl #EUNE
Vayne · ADC
10 / 8 / 8
41.9% KP
41,044
24.5% share
18,404g
300 CS · 8.6/m
TheFleaX#EUNE
Milio · Support
3 / 9 / 20
53.5% KP
8,905
5.3% share
11,349g
38 CS · 1.1/m
Red side
DefeatKtosieq7#EUNE
Gnar · Top
5 / 8 / 7
26.7% KP
24,431
14.8% share
12,139g
216 CS · 6.2/m
Hours In Silence#TCD
Rek'Sai · Jungle
11 / 8 / 17
62.2% KP
35,578
21.6% share
15,614g
208 CS · 6/m
egobaby#hot
Kassadin · Mid
12 / 5 / 9
46.7% KP
46,750
28.3% share
16,712g
238 CS · 6.8/m
Anrteus#rdctd
Smolder · ADC
14 / 12 / 12
57.8% KP
41,497
25.1% share
18,667g
280 CS · 8/m
MusTrunk#EUNE
Nautilus · Support
3 / 10 / 24
60% KP
16,812
10.2% share
11,146g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
