Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 167 days ago
13 / 2 / 16
K / D / A
69%
Kill participation
1,148.9
Damage / min
16,227g
607.8 gold / min
18
8 placed · 3 cleared
252
9.4 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEuropeanFaker#EUNE1
Shen · Top
2 / 8 / 8
43.5% KP
16,957
20.6% share
8,637g
179 CS · 6.7/m
Lyofa#EUNE
Xin Zhao · Jungle
6 / 9 / 5
47.8% KP
21,847
26.6% share
9,899g
148 CS · 5.5/m
Sylphrena#UwU
Lux · Mid
7 / 9 / 0
30.4% KP
17,717
21.6% share
11,311g
204 CS · 7.6/m
MYTHFALL#3737
Sivir · ADC
6 / 6 / 4
43.5% KP
18,567
22.6% share
12,350g
227 CS · 8.5/m
Wicia#Bloom
Lulu · Support
2 / 10 / 11
56.5% KP
7,101
8.6% share
7,318g
21 CS · 0.8/m
Red side
VictoryTheJack#PRL
Olaf · Top
11 / 4 / 5
38.1% KP
32,140
26.5% share
12,698g
187 CS · 7/m
angelzx#xaxa
Jarvan IV · Jungle
5 / 5 / 22
64.3% KP
17,187
14.2% share
12,723g
173 CS · 6.5/m
Lotriaxon#n1fte
Ahri · Mid
10 / 1 / 15
59.5% KP
26,647
22% share
12,855g
200 CS · 7.5/m
Anrteus#rdctd
Aurelion Sol · ADC
13 / 2 / 16
69% KP
30,676
25.3% share
16,227g
252 CS · 9.4/m
ProtectTheWard#EUNE
Elise · Support
3 / 11 / 11
33.3% KP
14,680
12.1% share
8,607g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
