Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 167 days ago
9 / 1 / 14
K / D / A
88.5%
Kill participation
1,188.9
Damage / min
17,114g
558.1 gold / min
29
11 placed · 4 cleared
304
9.9 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryadulda#EUNE
Kennen · Top
7 / 3 / 6
50% KP
26,858
25.7% share
12,345g
215 CS · 7/m
Elo Hunter#EAST
Zaahen · Jungle
0 / 4 / 7
26.9% KP
7,810
7.5% share
12,182g
261 CS · 8.5/m
Young Herák#VYFE
Brand · Mid
10 / 6 / 5
57.7% KP
26,930
25.7% share
13,292g
223 CS · 7.3/m
Anrteus#rdctd
Aurelion Sol · ADC
9 / 1 / 14
88.5% KP
36,459
34.8% share
17,114g
304 CS · 9.9/m
Alleluja69xD#EUNE
Sona · Support
0 / 4 / 20
76.9% KP
6,630
6.3% share
8,926g
23 CS · 0.8/m
Red side
DefeatRaiich#1V9
Vladimir · Top
3 / 4 / 2
27.8% KP
13,673
16.5% share
10,572g
215 CS · 7/m
wuzekzplocka#tzwel
Jayce · Jungle
6 / 5 / 5
61.1% KP
23,067
27.9% share
14,898g
255 CS · 8.3/m
Charles Delon#55555
Sylas · Mid
5 / 8 / 4
50% KP
22,525
27.2% share
10,549g
192 CS · 6.3/m
nao jinguji#flow
Jhin · ADC
4 / 3 / 4
44.4% KP
17,101
20.7% share
13,564g
277 CS · 9/m
Iron Maidenless#EUNE
Nami · Support
0 / 6 / 9
50% KP
6,302
7.6% share
7,584g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
