Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Defeat
Ranked Solo/Duo · 167 days ago
6 / 6 / 4
K / D / A
50%
Kill participation
690.2
Damage / min
9,244g
412.4 gold / min
15
3 placed · 2 cleared
146
6.5 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwiVladomainExpa#nsion
Vladimir · Top
13 / 1 / 1
42.4% KP
27,276
29.9% share
12,595g
235 CS · 10.5/m
Żelkowy sith#EUNE
Naafiri · Jungle
4 / 3 / 9
39.4% KP
15,885
17.4% share
10,389g
189 CS · 8.4/m
rudygorylsztos#1337
Galio · Mid
8 / 4 / 7
45.5% KP
19,865
21.7% share
8,889g
128 CS · 5.7/m
casual guy#FF15
Ashe · ADC
3 / 8 / 5
24.2% KP
16,025
17.5% share
7,751g
116 CS · 5.2/m
GermanSpy#Johns
Janna · Support
5 / 4 / 15
60.6% KP
12,315
13.5% share
8,231g
20 CS · 0.9/m
Red side
DefeatAlchemist#Shine
Kennen · Top
1 / 8 / 0
5% KP
11,577
15.9% share
6,331g
134 CS · 6/m
Anrteus#rdctd
Hecarim · Jungle
6 / 6 / 4
50% KP
15,473
21.2% share
9,244g
146 CS · 6.5/m
Charles Delon#55555
Syndra · Mid
6 / 7 / 6
60% KP
17,681
24.3% share
9,448g
154 CS · 6.9/m
s000fs#SBOOB
Swain · ADC
6 / 6 / 9
75% KP
18,704
25.7% share
10,432g
133 CS · 5.9/m
Техно Шенароид#EUNEe
Leona · Support
1 / 6 / 12
65% KP
9,437
13% share
6,481g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
