Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 167 days ago
7 / 5 / 10
K / D / A
70.8%
Kill participation
1,098.8
Damage / min
15,238g
488.4 gold / min
17
9 placed · 2 cleared
260
8.3 CS / min
Objective control
4
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTheBeastKid#EUNE
Zaahen · Top
3 / 10 / 4
29.2% KP
16,704
15.6% share
9,917g
192 CS · 6.2/m
Kobesz1#EUNE
Fiddlesticks · Jungle
6 / 7 / 11
70.8% KP
21,165
19.7% share
12,553g
192 CS · 6.2/m
Cvîkî#EUNE
Tryndamere · Mid
8 / 6 / 7
62.5% KP
26,762
24.9% share
13,136g
243 CS · 7.8/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 5 / 10
70.8% KP
34,282
31.9% share
15,238g
260 CS · 8.3/m
Rakan Hledá Ženu#Racis
Nami · Support
0 / 4 / 16
66.7% KP
8,402
7.8% share
8,353g
28 CS · 0.9/m
Red side
Victorysima#6969S
Yone · Top
3 / 5 / 10
40.6% KP
16,649
14.1% share
12,303g
222 CS · 7.1/m
wine#ワイン
Hecarim · Jungle
10 / 8 / 11
65.6% KP
28,409
24.1% share
15,340g
220 CS · 7.1/m
Piniz Glider#Medo
Kassadin · Mid
11 / 2 / 6
53.1% KP
35,599
30.2% share
16,174g
227 CS · 7.3/m
hvn on earth#krek
Zeri · ADC
8 / 3 / 11
59.4% KP
31,470
26.7% share
19,020g
317 CS · 10.2/m
PKris#EUNE
Milio · Support
0 / 6 / 20
62.5% KP
5,823
4.9% share
9,069g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
